2-Player Haunted House RTS – Class Project 2015
Download and Play
My role: Game Designer, Solo Artist/Animator
Technologies: Unity, Photoshop
(Me playing against myself, not perfectly reflective of intended gameplay)
Cauldron Command is a competitive RTS you play as a gravedigger building an army of Halloween monsters. Dig up parts from graves that spawn randomly in the middle of a field and bring them back to your haunt where they can be used to directly summon monsters on an altar or placed in cauldrons that provide a slow but never-ending stream of them. Parts can also be combined in the lab to create stronger minions. Try to build up a strong enough army to destroy your opponent’s haunt before they destroy yours!
I worked on Cauldron Command with a small team for my Game Concept and Production class at Northeastern University. As a game designer, I worked on balancing both the different monsters against each other and the risk vs. reward gameplay revolving around gathering parts and choosing between short and long-term unit production and quality.
As an artist, I went for a retro look inspired by classic Halloween-variety horror monsters like skeletons, zombies, witches, wolfmen, etc. since it was a good fit for the summoning and combination mechanics. We also introduced a really fun visual effect where units will run up and stack up on top of each other in large fights adding excitement and visual interest.As it stands, Cauldron Command is a working prototype that would benefit from refinement and polish, particularly in the visuals which are compromised by scaling issues with Unity. I don’t have any plans to continue work on it but may revisit the concept in the future.