{"id":216,"date":"2015-01-22T00:10:09","date_gmt":"2015-01-22T00:10:09","guid":{"rendered":"https:\/\/thinkoskar.com\/?p=216"},"modified":"2025-02-03T15:50:11","modified_gmt":"2025-02-03T15:50:11","slug":"what-do-wii-do-now","status":"publish","type":"post","link":"https:\/\/thinkoskar.com\/en\/what-do-wii-do-now\/","title":{"rendered":"What Do Wii Do Now?"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Wiimote Minigames \u26a1 Global Game Jam 2015<\/p>\n\n\n\n<!--more-->\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/globalgamejam.org\/2015\/games\/what-do-wii-do-now\" target=\"_blank\" rel=\"noopener noreferrer\">Global Game Jam Page (includes link to download and play)<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">My role: Game Designer, Promotional Artwork\/Video<br>\nTechnologies: C#, .NET, Nintendo Wii Remotes, WiimoteLib, <span class=\"module__title__link\">irrKlang<\/span><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/R1bqg-oFGHY?showinfo=0;\" allowfullscreen=\"allowfullscreen\" width=\"560\" height=\"315\" frameborder=\"0\"><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><br>\n(Promotional video made during Global Game Jam 2015)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What Do Wii Do Now? is a collection of 3 experiences I worked on with a small team over 48 hours for Global Game Jam in 2015. The theme was \u201cWhat do we do now?\u201d which we had some fun with in our title and concept.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Rolling with the pun, we decided on making games experienced through Wiimotes (albeit with a computer facilitating) and opted for a no graphics approach centered around motion controls and sound, which was both a GGJ diversifier and a creative and technical challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the end, we ended up with 3 (mostly) complete experiences:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Soda Can Simulator<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This \u201cgame\u201d was an idea I had early on and one that actually ended up getting completed. The Wiimote is transformed into a soda can that reacts to touching the face buttons with sounds of poking\/flicking a can, can be shaken up by shaking the Wiimote, and opened up with the B trigger.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This game is completed when the can is shaken up completely and then opened which makes a big fizzing sound like the can is overflowing. It&#8217;s intended to be given without instructions so it\u2019s something between a puzzle and a digital toy. You can see it in action in the video.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ping Pong<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In this game, we basically tried to recreate Ping Pong without graphics. It\u2019s a simple timing game where you serve by pressing the B trigger and swinging the Wiimote in time and then returning volleys back and fourth with your partner(s).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Everything is communicated via sound and rumble so you hear the ball bouncing back and fourth, your swings, hits, and misses. A game is finished after 11 completed volleys. One quirk of this game is that it can be played with up to 7 people (limited by the number able to be connected at once), who play in a circular order (P1 to P2, P2 to P3, etc). You can see me and programmer <a href=\"http:\/\/www.fratturo.net\/\">Liam Fratturo<\/a> pretending that we don\u2019t know how to play in the video.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Maze Meetup<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This game is probably the most complex and the last one we completed. It\u2019s a multiplayer exploration game where you are trying to find and hi-five the other players within a procedurally generated maze.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Players hold the Wiimote vertically and swing in one of the 4 cardinal directions and get feedback (audio+rumble) about whether that direction was a wall or not (swoosh if air, knock if it was a wall). Using the d-pad lets the player move in those directions, but if they move \u0003into a wall, the Wiimote rumbles and they get stunned for half a second. If a player within one square of you swings and hits a wall, you would also feel a vibration. If \u0003you swing forward while standing on the same tile as another player, you&#8217;ll high five and complete the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Like Ping Pong, this was expandable up to 7 players, with the maze scaling up in size quadratically (making playing with large groups really challenging). We had some ideas to expand and refine with time limits, enemies\/traps, better scaling, etc. but ran out of time.<br>\n<strong>&#8211;<\/strong><br>\nAltogether, this was a very fun and creative project to be a part of, especially as someone who typically also fills a primary artist role. I also really enjoyed designing something for specialized and unique hardware.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wiimote Minigames \u26a1 Global Game Jam 2015<\/p>\n","protected":false},"author":2,"featured_media":217,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_en_post_content":"<!-- wp:paragraph -->\n<p>Wiimote Minigames \u26a1 Global Game Jam 2015<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:more -->\n<!--more-->\n<!-- \/wp:more -->\n\n<!-- wp:paragraph -->\n<p><a href=\"https:\/\/globalgamejam.org\/2015\/games\/what-do-wii-do-now\" target=\"_blank\" rel=\"noopener noreferrer\">Global Game Jam Page (includes link to download and play)<\/a><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>My role: Game Designer, Promotional Artwork\/Video<br>\nTechnologies: C#, .NET, Nintendo Wii Remotes, WiimoteLib, <span class=\"module__title__link\">irrKlang<\/span><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><iframe src=\"https:\/\/www.youtube.com\/embed\/R1bqg-oFGHY?showinfo=0;\" allowfullscreen=\"allowfullscreen\" width=\"560\" height=\"315\" frameborder=\"0\"><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\">\ufeff<\/span><\/iframe><br>\n(Promotional video made during Global Game Jam 2015)<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>What Do Wii Do Now? is a collection of 3 experiences I worked on with a small team over 48 hours for Global Game Jam in 2015. The theme was \u201cWhat do we do now?\u201d which we had some fun with in our title and concept.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Rolling with the pun, we decided on making games experienced through Wiimotes (albeit with a computer facilitating) and opted for a no graphics approach centered around motion controls and sound, which was both a GGJ diversifier and a creative and technical challenge.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>In the end, we ended up with 3 (mostly) complete experiences:<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><strong>Soda Can Simulator<\/strong><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>This \u201cgame\u201d was an idea I had early on and one that actually ended up getting completed. The Wiimote is transformed into a soda can that reacts to touching the face buttons with sounds of poking\/flicking a can, can be shaken up by shaking the Wiimote, and opened up with the B trigger.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>This game is completed when the can is shaken up completely and then opened which makes a big fizzing sound like the can is overflowing. It's intended to be given without instructions so it\u2019s something between a puzzle and a digital toy. You can see it in action in the video.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><strong>Ping Pong<\/strong><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>In this game, we basically tried to recreate Ping Pong without graphics. It\u2019s a simple timing game where you serve by pressing the B trigger and swinging the Wiimote in time and then returning volleys back and fourth with your partner(s).<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Everything is communicated via sound and rumble so you hear the ball bouncing back and fourth, your swings, hits, and misses. A game is finished after 11 completed volleys. One quirk of this game is that it can be played with up to 7 people (limited by the number able to be connected at once), who play in a circular order (P1 to P2, P2 to P3, etc). You can see me and programmer <a href=\"http:\/\/www.fratturo.net\/\">Liam Fratturo<\/a> pretending that we don\u2019t know how to play in the video.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><strong>Maze Meetup<\/strong><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>This game is probably the most complex and the last one we completed. It\u2019s a multiplayer exploration game where you are trying to find and hi-five the other players within a procedurally generated maze.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Players hold the Wiimote vertically and swing in one of the 4 cardinal directions and get feedback (audio+rumble) about whether that direction was a wall or not (swoosh if air, knock if it was a wall). Using the d-pad lets the player move in those directions, but if they move \u0003into a wall, the Wiimote rumbles and they get stunned for half a second. If a player within one square of you swings and hits a wall, you would also feel a vibration. If \u0003you swing forward while standing on the same tile as another player, you'll high five and complete the game.<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Like Ping Pong, this was expandable up to 7 players, with the maze scaling up in size quadratically (making playing with large groups really challenging). We had some ideas to expand and refine with time limits, enemies\/traps, better scaling, etc. but ran out of time.<br>\n<strong>-<\/strong><br>\nAltogether, this was a very fun and creative project to be a part of, especially as someone who typically also fills a primary artist role. I also really enjoyed designing something for specialized and unique hardware.<\/p>\n<!-- \/wp:paragraph -->","_en_post_name":"what-do-wii-do-now","_en_post_excerpt":"","_en_post_title":"What Do Wii Do Now?","_ja_post_content":"<!-- wp:paragraph -->\n<p>\u30df\u30cb\u30b2\u30fc\u30e0 \u26a1 Global Game Jam 2015<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:more -->\n<!--more-->\n<!-- \/wp:more -->\n\n<!-- wp:paragraph -->\n<p><a href=\"https:\/\/globalgamejam.org\/2015\/games\/what-do-wii-do-now\">Global Game Jam \u30da\u30fc\u30b8\uff08\u30b2\u30fc\u30e0\u3092\u30c0\u30a6\u30f3\u30ed\u30fc\u30c9\uff09<\/a><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u81ea\u5206\u306e\u5f79\u5272\uff1a  \u30b2\u30fc\u30e0\u30c7\u30b6\u30a4\u30ca\u30fc\u3001 \u30a2\u30fc\u30c6\u30a3\u30b9\u30c8\u3001\u30d3\u30c7\u30aa\u30e1\u30fc\u30ab\u30fc<br> \u30c6\u30af\uff1aC#\u3001.NET\u3001Nintendo Wii\u30ea\u30e2\u30b3\u30f3\u3001WiimoteLib\u3001irrKlang<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:html -->\n<figure><iframe src=\"https:\/\/www.youtube.com\/embed\/R1bqg-oFGHY?showinfo=0;\" allowfullscreen=\"allowfullscreen\" width=\"560\" height=\"315\"><\/iframe><\/figure>\n<!-- \/wp:html -->\n\n<!-- wp:paragraph -->\n<p>(Global Game Jam 2015\u3067\u4f5c\u6210\u3055\u308c\u305f\u30d7\u30ed\u30e2\u30fc\u30b7\u30e7\u30f3\u30d3\u30c7\u30aa)<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u3053\u306e\u30de\u30a4\u30af\u30ed\u30b2\u30fc\u30e0\u30b3\u30ec\u30af\u30b7\u30e7\u30f3\u306f\u3001Global Game Jam 2015\u306e48\u6642\u9593\u30675\u4eba\u306e\u30c1\u30fc\u30e0\u306b\u3088\u3063\u3066\u4f5c\u6210\u3055\u308c\u307e\u3057\u305f\u3002 \u30c6\u30fc\u30de\u306f\u300cWhat do we do now?\u300d\u3067\u3057\u305f\u304b\u3089\u300cWhat do <strong>Wii<\/strong> do now?\u300d\u306f\u9762\u767d\u3044\u306e\u30b3\u30f3\u30bb\u30d7\u30c8\u3060\u3068\u601d\u3044\u307e\u3057\u305f\u7b11<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Wii\u30ea\u30e2\u30b3\u30f3\u3060\u3051\u306e\u30b2\u30fc\u30e0\u3092\u4f5c\u308a\u305f\u304b\u3063\u305f\u3002\u3060\u304b\u3089\u3001\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u306a\u3057\uff01 <br>\u30dc\u30bf\u30f3\u3068\u30e2\u30fc\u30b7\u30e7\u30f3\u30b3\u30f3\u30c8\u30ed\u30fc\u30eb\u3068\u30b5\u30a6\u30f3\u30c9\u306e\u307f\u3092\u4f7f\u7528\u3059\u308b\u3053\u3068\u306f\u3001\u6280\u8853\u7684\u304b\u3064\u5275\u9020\u7684\u306a\u8ab2\u984c\u3067\u3059\u304c\u3001\u9762\u767d\u3044\u3067\u3059\u3002<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u6700\u7d42\u7d50\u679c\u306f3\u3064\u306e\u30de\u30a4\u30af\u30ed\u30b2\u30fc\u30e0\u3067\u3057\u305f\uff1a<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><strong>\u30bd\u30fc\u30c0\u7f36\u30b7\u30df\u30e5\u30ec\u30fc\u30bf\u30fc<\/strong><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u3053\u308c\u306f\u5b9f\u969b\u306b\u306f\u30b2\u30fc\u30e0\u3067\u306f\u306a\u304f\u3001\u300c\u30c7\u30b8\u30bf\u30eb\u73a9\u5177\u300d\u3067\u3059\u3002 Wii\u30ea\u30e2\u30b3\u30f3\u306f\u30bd\u30fc\u30c0\u7f36\u306b\u306a\u308a\u307e\u3059\uff01\u30ea\u30e2\u30b3\u30f3\u306e\u7f36\u3092\u7a81\u304f\u3001\u632f\u308b\u3001\u958b\u304f\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01<br>\u6307\u793a\u304c\u306a\u3044\u306e\u3067\u3001\u30d1\u30ba\u30eb\u30b2\u30fc\u30e0\u306e\u3088\u3046\u3067\u3059\u3002\u30d3\u30c7\u30aa\u3067\u898b\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><strong>\u30d4\u30f3\u30dd\u30f3<\/strong><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u30d4\u30f3\u30dd\u30f3\u306f\u30b0\u30e9\u30d5\u30a3\u30c3\u30af\u306a\u3057\u3067\u4f5c\u3089\u308c\u3066\u3044\u307e\u3059\uff01 B\u30dc\u30bf\u30f3\u3067\u30b5\u30fc\u30d6\u3001<br>\u30e2\u30fc\u30b7\u30e7\u30f3\u30b3\u30f3\u30c8\u30ed\u30fc\u30eb\u3067\u30b9\u30a4\u30f3\u30b0\u3057\u307e\u3059\u3002<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u3059\u3079\u3066\u304c\u97f3\u3068\u30e9\u30f3\u30d6\u30eb\u3067\u4f1d\u9054\u3055\u308c\u308b\u305f\u3081\u3001\u30dc\u30fc\u30eb\u304c\u524d\u5f8c\u306b\u8df3\u306d\u8fd4\u308a\u3001\u30b9\u30a4\u30f3\u30b0\u3001\u30d2\u30c3\u30c8\u3001\u30df\u30b9\u304c\u805e\u3053\u3048\u307e\u3059\u300211\u306e\u30dc\u30ec\u30fc\u304c\u5b8c\u4e86\u3057\u305f\u5f8c\u3001\u30b2\u30fc\u30e0\u306f\u7d42\u4e86\u3057\u307e\u3059\u3002\u307e\u305f\u3001\u3053\u306e\u30b2\u30fc\u30e0\u306e\u7279\u5fb4\u306e1\u3064\u306f\u3001\u6700\u59277\u4eba\u3067\u30d7\u30ec\u30a4\u3067\u304d\u308b\u3053\u3068\u3067\u3059\uff01\u30d3\u30c7\u30aa\u3067\u306f\u3001\u79c1\u306f<a href=\"http:\/\/www.fratturo.net\/\">Liam Fratturo<\/a>\u3055\u3093\u3068\u30d4\u30f3\u30dd\u30f3\u3092\u3057\u307e\u3059\u3002\u30eb\u30fc\u30eb\u3092\u7406\u89e3\u3057\u3066\u3044\u306a\u3044\u3075\u308a\u3092\u3057\u307e\u3059\u7b11<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p><strong>\u8ff7\u8def\u30df\u30fc\u30c8\u30a2\u30c3\u30d7<\/strong><\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u3053\u306e\u30b2\u30fc\u30e0\u306f\u6700\u3082\u8907\u96d1\u3067\u3059\u3002\u624b\u7d9a\u304d\u7684\u306b\u751f\u6210\u3055\u308c\u305f\u8ff7\u8def\u306e\u4e2d\u3067\u30cf\u30a4\u30bf\u30c3\u30c1\u3059\u308b\u4ed6\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u63a2\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>Wii\u30ea\u30e2\u30b3\u30f3\u3092\u5782\u76f4\u306b\u6301\u3061\u3001\u58c1\u3092\u30bf\u30c3\u30d7\u3057\u3066\u97f3\u3092\u51fa\u3057\u307e\u3059\u3002D\u30d1\u30c3\u30c9\u3092\u4f7f\u7528\u3057\u3066\u79fb\u52d5\u3057\u3001\u4ed6\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u898b\u3064\u3051\u3088\u3046\u3068\u3057\u307e\u3059\u3002\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u8fd1\u304f\u306b\u3044\u308b\u5834\u5408\u3001\u305d\u308c\u3089\u3092\u805e\u304f\u3067\u3057\u3087\u3046\uff01Let's tap~<\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:paragraph -->\n<p>\u30d4\u30f3\u30dd\u30f3\u306e\u3088\u3046\u306b\u30017\u4eba\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u3068\u904a\u3076\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\u3057\u304b\u3057\u3001\u8ff7\u8def\u306f\u672c\u5f53\u306b\u5927\u304d\u304f\u306a\u308b\u306e\u3067\u96e3\u3057\u3044\u3067\u3059\u3002 <\/p>\n<!-- \/wp:paragraph -->\n\n<!-- wp:separator {\"opacity\":\"css\"} -->\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n<!-- \/wp:separator -->\n\n<!-- wp:paragraph -->\n<p>\u5168\u4f53\u3068\u3057\u3066\u3001\u3053\u308c\u306f\u975e\u5e38\u306b\u697d\u3057\u304f\u5275\u9020\u7684\u306a\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3067\u3057\u305f\u3002\u307e\u305f\u3001\u30e6\u30cb\u30fc\u30af\u306a\u30cf\u30fc\u30c9\u30a6\u30a7\u30a2\u5411\u3051\u306e\u30b2\u30fc\u30e0\u3092\u4f5c\u308b\u306e\u306f\u697d\u3057\u3044\u3068\u601d\u3044\u307e\u3059\uff01<\/p>\n<!-- \/wp:paragraph -->","_ja_post_name":"","_ja_post_excerpt":"\u30df\u30cb\u30b2\u30fc\u30e0 \u26a1 Global Game Jam 2015","_ja_post_title":"What Do Wii Do Now?","edit_language":"en","footnotes":""},"categories":[3],"tags":[],"class_list":["post-216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games"],"_links":{"self":[{"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/posts\/216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/comments?post=216"}],"version-history":[{"count":10,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/posts\/216\/revisions"}],"predecessor-version":[{"id":1592,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/posts\/216\/revisions\/1592"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/media\/217"}],"wp:attachment":[{"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/media?parent=216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/categories?post=216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/thinkoskar.com\/en\/wp-json\/wp\/v2\/tags?post=216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}